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All abilities
Ability field guide

Synchronize

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

How it works

Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment.

This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from Toxic Spikes or the burn from a Flame Orb.

Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.

Effects can vary between games. This is the synced main-series reference; check the rules of the game you are playing.

At a glance

Introduced
Generation 3
Standard ability
18
Hidden ability
0

Pokémon have abilities naturally. Hidden abilities use special availability rules that depend on the game.

Pokémon with Synchronize

Explore each Pokémon and its available ability slots.

18 matching entries