All abilities
Ability field guide
Forewarn
Reveals the opponents' strongest move upon entering battle.
How it works
When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers.
In the event of a tie, one is chosen at random.
Moves without a listed base power are assigned one as follows:
| Power | Moves |
|---|---|
| 160 | One-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold |
| 120 | Counter moves: Counter, Metal Burst, and Mirror Coat |
| 80 | Variable power or set damage: Crush Grip, Dragon Rage, Electro Ball, Endeavor, Final Gambit, Flail, Frustration, Grass Knot, Gyro Ball, Heat Crash, Heavy Slam, Hidden Power, Low Kick, Natural Gift, Night Shade, Psywave, Return, Reversal, Seismic Toss, Sonic Boom, Trump Card, and Wring Out |
| 0 | Any such move not listed |
Effects can vary between games. This is the synced main-series reference; check the rules of the game you are playing.
At a glance
- Introduced
- Generation 4
- Standard ability
- 6
- Hidden ability
- 0
Pokémon have abilities naturally. Hidden abilities use special availability rules that depend on the game.
Pokémon with Forewarn
Explore each Pokémon and its available ability slots.
6 matching entries
