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Ability field guide

Arena Trap

Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.

How it works

While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. Flying-type Pokémon and Pokémon in the air, e.g. due to Levitate or Magnet Rise, are unaffected.

Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.

Effects can vary between games. This is the synced main-series reference; check the rules of the game you are playing.

At a glance

Introduced
Generation 3
Standard ability
3
Hidden ability
0

Pokémon have abilities naturally. Hidden abilities use special availability rules that depend on the game.

Pokémon with Arena Trap

Explore each Pokémon and its available ability slots.

3 matching entries